The Create Fillet Surface command creates a surface between two selected surfaces, leaving the original surfaces unmodified.This command is useful for sheet metal design (for example, for car bodies) to provide a smooth transition between two adjacent surfaces–perhaps for aesthetic quality or because of a manufacturing requirement.
1. Select two NURBS surfaces. The position of the fillet surface depends on the normal of the NURBS surfaces; select Show Normal in the Object Info palette to display the surface normals (see Displaying Surface Normals).
2. Select Model > 3D Power Pack > Create Fillet Surface.The Fillet Surface Preferences dialog box opens. Enter the desired Fillet Radius, and then select the trim and cross section type for the fillet.The following trim type examples shown use a circular cross section type, and the cross section examples use an edge tangency trim type.
Tangent Continuous Blend Curvature Continuous Blend Rate of Curvature Continuous Blend
3. Click OK.The position of the fillet surface depends on the surface normals. The fillet is created differently if the Reverse Normal button is clicked for one or both of the surfaces in the Object Info palette.
1. Select all NURBS surfaces, and then select Model > Add Solids to add the fillet surface to the NURBS surfaces.
2. With the surfaces still selected, select Modify > Convert > Convert to NURBS to convert all the surfaces of the solid to NURBS surfaces.
3. Select Modify > Ungroup to display all individual surfaces.
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